OOPS Concepts With Real Time Examples
Imagine you're driving a car. You don't need to know how the engine works, but you can still drive it. That's abstraction - hiding the complexity of an object's internal workings.
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Think of a capsule that protects its contents. Encapsulation is like that - keeping an object's data & methods hidden from outside world, only allowing access through a set of predefined interfaces.
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You inherit traits from your parents. Inheritance in OOP is similar - a child class can inherit properties and methods from a parent class.
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Polymorphism is the ability of objects to take on many forms. For example, a shape object can take on the form of a rectangle, circle, or triangle.
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Class is like a blueprint that defines characteristics & behaviors of objects. Just like how a car blueprint defines how a car should be built, a class defines how objects should be created.
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An object is an instance of a class. Think of a car - a class would be a blueprint for all cars, and each car on the road is an object of that class.
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